using System; using Server; namespace Server.Items { public class WarriorStatueEastAddon : BaseAddon { public override BaseAddonDeed Deed{ get{ return new WarriorStatueEastDeed(); } } [Constructable] public WarriorStatueEastAddon() { AddComponent( new AddonComponent( 0x2D12 ), 0, 0, 0 ); } public WarriorStatueEastAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } public class WarriorStatueEastDeed : BaseAddonDeed { public override BaseAddon Addon{ get{ return new WarriorStatueEastAddon(); } } public override int LabelNumber{ get{ return 1072888; } } // warrior statue (east) [Constructable] public WarriorStatueEastDeed() { } public WarriorStatueEastDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }