using System; using System.Collections; using System.Text; using Server; using Server.Mobiles; using Server.Targeting; using Server.Items; namespace Server.SkillHandlers { public class ForensicEvaluation { public static void Initialize() { SkillInfo.Table[(int)SkillName.Forensics].Callback = new SkillUseCallback( OnUse ); } public static TimeSpan OnUse( Mobile m ) { m.Target = new ForensicTarget(); m.RevealingAction(); m.SendLocalizedMessage( 501000 ); // Show me the crime. return TimeSpan.FromSeconds( 1.0 ); } public class ForensicTarget : Target { public ForensicTarget() : base( 10, false, TargetFlags.None ) { } protected override void OnTarget( Mobile from, object target ) { if ( target is Mobile ) { if ( from.CheckTargetSkill( SkillName.Forensics, target, 40.0, 100.0 ) ) { if ( target is PlayerMobile && ((PlayerMobile)target).NpcGuild == NpcGuild.ThievesGuild ) from.SendLocalizedMessage( 501004 );//That individual is a thief! else from.SendLocalizedMessage( 501003 );//You notice nothing unusual. } else { from.SendLocalizedMessage( 501001 );//You cannot determain anything useful. } } else if ( target is Corpse ) { if ( from.CheckTargetSkill( SkillName.Forensics, target, 0.0, 100.0 ) ) { Corpse c = (Corpse)target; if ( c.m_Forensicist != null ) from.SendLocalizedMessage( 1042750, c.m_Forensicist ) ; // The forensicist ~1_NAME~ has already discovered that: else c.m_Forensicist = from.Name; if ( ((Body)c.Amount).IsHuman ) from.SendLocalizedMessage( 1042751, ( c.Killer == null ? "no one" : c.Killer.Name ) );//This person was killed by ~1_KILLER_NAME~ if ( c.Looters.Count > 0 ) { StringBuilder sb = new StringBuilder(); for (int i=0;i0 ) sb.Append( ", " ); sb.Append( ((Mobile)c.Looters[i]).Name ); } from.SendLocalizedMessage( 1042752, sb.ToString() );//This body has been distrubed by ~1_PLAYER_NAMES~ } else { from.SendLocalizedMessage( 501002 );//The corpse has not be desecrated. } } else { from.SendLocalizedMessage( 501001 );//You cannot determain anything useful. } } else if ( target is ILockpickable ) { ILockpickable p = (ILockpickable)target; if ( p.Picker != null ) from.SendLocalizedMessage( 1042749, p.Picker.Name );//This lock was opened by ~1_PICKER_NAME~ else from.SendLocalizedMessage( 501003 );//You notice nothing unusual. } } } } }