using System; using Server; using Server.Multis; namespace Server.Custom.InnRooms { public class InnRoomHouse : BaseHouse { public override Rectangle2D[] Area { get { return new Rectangle2D[] { new Rectangle2D(-5, -5, 10, 10) }; } } public override Point3D BaseBanLocation { get { return new Point3D(this.X, this.Y - 5, this.Z + 20); } } public InnRoomHouse(Mobile owner) : base(0x1DF3, owner, 50, 2) { RestrictDecay = true; } public InnRoomHouse(Serial serial) : base(serial) { } // --- THE LOCKDOWN FIX --- public override int GetAosMaxLockdowns() { return 50; // 50 floor items } public override int GetAosMaxSecures() { return 250; // 250 total items in the room } // ------------------------ public override bool IsInside(Point3D p, int height) { if (Deleted) return false; int rx = p.X - this.X; int ry = p.Y - this.Y; bool inArea = false; foreach (Rectangle2D rect in Area) { if (rect.Contains(new Point2D(rx, ry))) { inArea = true; break; } } if (!inArea) return false; if (p.Z >= this.Z && (p.Z + height) <= this.Z + 40) return true; return false; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }