using System; using Server; namespace Server.Items { public class SadrahSatchel : Backpack { [Constructable] public SadrahSatchel() { Hue = Utility.RandomBrightHue(); DropItem( new Bloodmoss( 10 ) ); DropItem( new MortarPestle() ); } public SadrahSatchel( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }