using System; using Server; namespace Server.Items { public class ElvenLoveseatEastAddon : BaseAddon { public override BaseAddonDeed Deed{ get{ return new ElvenLoveseatEastDeed(); } } [Constructable] public ElvenLoveseatEastAddon() { AddComponent( new AddonComponent( 0x3089 ), 0, 0, 0 ); AddComponent( new AddonComponent( 0x3088 ), 1, 0, 0 ); } public ElvenLoveseatEastAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } public class ElvenLoveseatEastDeed : BaseAddonDeed { public override BaseAddon Addon{ get{ return new ElvenLoveseatEastAddon(); } } public override int LabelNumber{ get{ return 1073372; } } // elven loveseat (east) [Constructable] public ElvenLoveseatEastDeed() { } public ElvenLoveseatEastDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }