using System; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x144f, 0x1454 )] public class DaemonChest : BaseArmor { public override int BasePhysicalResistance{ get{ return 6; } } public override int BaseFireResistance{ get{ return 6; } } public override int BaseColdResistance{ get{ return 7; } } public override int BasePoisonResistance{ get{ return 5; } } public override int BaseEnergyResistance{ get{ return 7; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } public override int AosStrReq{ get{ return 60; } } public override int OldStrReq{ get{ return 40; } } public override int OldDexBonus{ get{ return -6; } } public override int ArmorBase{ get{ return 46; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } } public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } } public override int LabelNumber{ get{ return 1041372; } } // daemon bone armor [Constructable] public DaemonChest() : base( 0x144F ) { Weight = 6.0; Hue = 0x648; ArmorAttributes.SelfRepair = 1; } public DaemonChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 6.0; if ( ArmorAttributes.SelfRepair == 0 ) ArmorAttributes.SelfRepair = 1; } } }