using System; namespace Server.Items { public class BoneTableAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new BoneTableDeed(); } } [Constructable] public BoneTableAddon() : base() { AddComponent( new LocalizedAddonComponent( 0x2A5C, 1074478 ), 0, 0, 0 ); } public BoneTableAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } public class BoneTableDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new BoneTableAddon(); } } public override int LabelNumber { get { return 1074478; } } // Bone table [Constructable] public BoneTableDeed() : base() { LootType = LootType.Blessed; } public BoneTableDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }