using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x2D21, 0x2D2D )] public class AssassinSpike : BaseKnife { public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.InfectiousStrike; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ShadowStrike; } } public override int AosStrengthReq{ get{ return 15; } } public override int AosMinDamage{ get{ return 10; } } public override int AosMaxDamage{ get{ return 12; } } public override int AosSpeed{ get{ return 50; } } public override float MlSpeed{ get{ return 2.00f; } } public override int OldStrengthReq{ get{ return 15; } } public override int OldMinDamage{ get{ return 10; } } public override int OldMaxDamage{ get{ return 12; } } public override int OldSpeed{ get{ return 50; } } public override int DefMissSound{ get{ return 0x239; } } public override SkillName DefSkill { get { return SkillName.Fencing; } } public override int InitMinHits{ get{ return 30; } } // TODO public override int InitMaxHits{ get{ return 60; } } // TODO [Constructable] public AssassinSpike() : base( 0x2D21 ) { Weight = 4.0; } public AssassinSpike( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }