using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x26BD, 0x26C7 )] public class BladedStaff : BaseSpear { public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Dismount; } } public override int AosStrengthReq{ get{ return 40; } } public override int AosMinDamage{ get{ return 14; } } public override int AosMaxDamage{ get{ return 16; } } public override int AosSpeed{ get{ return 37; } } public override float MlSpeed{ get{ return 3.00f; } } public override int OldStrengthReq{ get{ return 40; } } public override int OldMinDamage{ get{ return 14; } } public override int OldMaxDamage{ get{ return 16; } } public override int OldSpeed{ get{ return 37; } } public override int InitMinHits{ get{ return 21; } } public override int InitMaxHits{ get{ return 110; } } public override SkillName DefSkill{ get{ return SkillName.Swords; } } [Constructable] public BladedStaff() : base( 0x26BD ) { Weight = 4.0; } public BladedStaff( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }