using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a devourer of souls corpse" )] public class Devourer : BaseCreature { [Constructable] public Devourer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a devourer of souls"; Body = 303; BaseSoundID = 357; SetStr( 801, 950 ); SetDex( 126, 175 ); SetInt( 201, 250 ); SetHits( 650 ); SetDamage( 22, 26 ); SetDamageType( ResistanceType.Physical, 60 ); SetDamageType( ResistanceType.Cold, 20 ); SetDamageType( ResistanceType.Energy, 20 ); SetResistance( ResistanceType.Physical, 45, 55 ); SetResistance( ResistanceType.Fire, 25, 35 ); SetResistance( ResistanceType.Cold, 15, 25 ); SetResistance( ResistanceType.Poison, 60, 70 ); SetResistance( ResistanceType.Energy, 40, 50 ); SetSkill( SkillName.EvalInt, 90.1, 100.0 ); SetSkill( SkillName.Magery, 90.1, 100.0 ); SetSkill( SkillName.Meditation, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 90.1, 105.0 ); SetSkill( SkillName.Tactics, 75.1, 85.0 ); SetSkill( SkillName.Wrestling, 80.1, 100.0 ); Fame = 9500; Karma = -9500; VirtualArmor = 44; PackNecroReg( 24, 45 ); } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 2 ); } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override int Meat{ get{ return 3; } } public Devourer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }