using System; using System.Xml; using Server; using Server.Mobiles; namespace Server.Regions { public class CaveRegion : DungeonRegion { public CaveRegion( XmlElement xml, Map map, Region parent ) : base( xml, map, parent ) { } public override void OnEnter( Mobile m ) { base.OnEnter( m ); if ( m != null && m.Player ) { m.SendMessage( "You have entered a dark cave" ); } } public override void OnExit( Mobile m ) { base.OnExit( m ); } } }