using System; using Server.Network; using Server.Multis; using Server.Items; using Server.Targeting; using Server.Misc; using Server.Regions; using Server.Mobiles; namespace Server.Spells.Seventh { public class GateTravelSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Gate Travel", "Vas Rel Por", 263, 9032, Reagent.BlackPearl, Reagent.MandrakeRoot, Reagent.SulfurousAsh ); public override SpellCircle Circle { get { return SpellCircle.Seventh; } } private RunebookEntry m_Entry; public GateTravelSpell( Mobile caster, Item scroll ) : this( caster, scroll, null ) { } public GateTravelSpell( Mobile caster, Item scroll, RunebookEntry entry ) : base( caster, scroll, m_Info ) { m_Entry = entry; } public override void OnCast() { if ( m_Entry == null ) Caster.Target = new InternalTarget( this ); else Effect( m_Entry.Location, m_Entry.Map, true ); } public override bool CheckCast() { if ( Factions.Sigil.ExistsOn( Caster ) ) { Caster.SendLocalizedMessage( 1061632 ); // You can't do that while carrying the sigil. return false; } else if ( Caster.Criminal ) { Caster.SendLocalizedMessage( 1005561, "", 0x22 ); // Thou'rt a criminal and cannot escape so easily. return false; } else if ( SpellHelper.CheckCombat( Caster ) ) { Caster.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle?? return false; } return SpellHelper.CheckTravel( Caster, TravelCheckType.GateFrom ); } private bool GateExistsAt(Map map, Point3D loc ) { bool _gateFound = false; IPooledEnumerable eable = map.GetItemsInRange( loc, 0 ); foreach ( Item item in eable ) { if ( item is Moongate || item is PublicMoongate ) { _gateFound = true; break; } } eable.Free(); return _gateFound; } public void Effect( Point3D loc, Map map, bool checkMulti ) { if ( Factions.Sigil.ExistsOn( Caster ) ) { Caster.SendLocalizedMessage( 1061632 ); // You can't do that while carrying the sigil. } else if ( map == null || (!Core.AOS && Caster.Map != map) ) { Caster.SendLocalizedMessage( 1005570 ); // You can not gate to another facet. } else if ( !SpellHelper.CheckTravel( Caster, TravelCheckType.GateFrom ) ) { } else if ( !SpellHelper.CheckTravel( Caster, map, loc, TravelCheckType.GateTo ) ) { } else if ( map == Map.Felucca && Caster is PlayerMobile && ((PlayerMobile)Caster).Young ) { Caster.SendLocalizedMessage( 1049543 ); // You decide against traveling to Felucca while you are still young. } else if ( Caster.Kills >= 5 && map != Map.Felucca ) { Caster.SendLocalizedMessage( 1019004 ); // You are not allowed to travel there. } else if ( Caster.Criminal ) { Caster.SendLocalizedMessage( 1005561, "", 0x22 ); // Thou'rt a criminal and cannot escape so easily. } else if ( SpellHelper.CheckCombat( Caster ) ) { Caster.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle?? } else if ( !map.CanSpawnMobile( loc.X, loc.Y, loc.Z ) ) { Caster.SendLocalizedMessage( 501942 ); // That location is blocked. } else if ( (checkMulti && SpellHelper.CheckMulti( loc, map )) ) { Caster.SendLocalizedMessage( 501942 ); // That location is blocked. } else if ( Core.SE && ( GateExistsAt( map, loc ) || GateExistsAt( Caster.Map, Caster.Location ) ) ) // SE restricted stacking gates { Caster.SendLocalizedMessage( 1071242 ); // There is already a gate there. } else if ( CheckSequence() ) { Caster.SendLocalizedMessage( 501024 ); // You open a magical gate to another location Effects.PlaySound( Caster.Location, Caster.Map, 0x20E ); InternalItem firstGate = new InternalItem( loc, map ); firstGate.MoveToWorld( Caster.Location, Caster.Map ); Effects.PlaySound( loc, map, 0x20E ); InternalItem secondGate = new InternalItem( Caster.Location, Caster.Map ); secondGate.MoveToWorld( loc, map ); } FinishSequence(); } [DispellableField] private class InternalItem : Moongate { public override bool ShowFeluccaWarning{ get{ return Core.AOS; } } public InternalItem( Point3D target, Map map ) : base( target, map ) { Map = map; if ( ShowFeluccaWarning && map == Map.Felucca ) ItemID = 0xDDA; Dispellable = true; InternalTimer t = new InternalTimer( this ); t.Start(); } public InternalItem( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); Delete(); } private class InternalTimer : Timer { private Item m_Item; public InternalTimer( Item item ) : base( TimeSpan.FromSeconds( 30.0 ) ) { Priority = TimerPriority.OneSecond; m_Item = item; } protected override void OnTick() { m_Item.Delete(); } } } private class InternalTarget : Target { private GateTravelSpell m_Owner; public InternalTarget( GateTravelSpell owner ) : base( 12, false, TargetFlags.None ) { m_Owner = owner; owner.Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 501029 ); // Select Marked item. } protected override void OnTarget( Mobile from, object o ) { if ( o is RecallRune ) { RecallRune rune = (RecallRune)o; if ( rune.Marked ) m_Owner.Effect( rune.Target, rune.TargetMap, true ); else from.SendLocalizedMessage( 501803 ); // That rune is not yet marked. } else if ( o is Runebook ) { RunebookEntry e = ((Runebook)o).Default; if ( e != null ) m_Owner.Effect( e.Location, e.Map, true ); else from.SendLocalizedMessage( 502354 ); // Target is not marked. } /*else if ( o is Key && ((Key)o).KeyValue != 0 && ((Key)o).Link is BaseBoat ) { BaseBoat boat = ((Key)o).Link as BaseBoat; if ( !boat.Deleted && boat.CheckKey( ((Key)o).KeyValue ) ) m_Owner.Effect( boat.GetMarkedLocation(), boat.Map, false ); else from.Send( new MessageLocalized( from.Serial, from.Body, MessageType.Regular, 0x3B2, 3, 501030, from.Name, "" ) ); // I can not gate travel from that object. }*/ else if ( o is HouseRaffleDeed && ((HouseRaffleDeed)o).ValidLocation() ) { HouseRaffleDeed deed = (HouseRaffleDeed)o; m_Owner.Effect( deed.PlotLocation, deed.PlotFacet, true ); } else { from.Send( new MessageLocalized( from.Serial, from.Body, MessageType.Regular, 0x3B2, 3, 501030, from.Name, "" ) ); // I can not gate travel from that object. } } protected override void OnNonlocalTarget( Mobile from, object o ) { } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }