using System; using System.Text; using System.Net; using Server; using Server.Items; using Server.Mobiles; namespace Server.Items { public class SkullPileAddon : BaseAddon { [Constructable] public SkullPileAddon() { AddComponent( new AddonComponent( 6872 ), 1, 1, 0 ); AddComponent( new AddonComponent( 6873 ), 0, 1, 0 ); AddComponent( new AddonComponent( 6874 ), -1, 1, 0 ); AddComponent( new AddonComponent( 6875 ), 0, 0, 0 ); AddComponent( new AddonComponent( 6876 ), 1, 0, 0 ); AddComponent( new AddonComponent( 6877 ), 1, -1, 0 ); AddComponent( new AddonComponent( 6878 ), 2, -1, 0 ); AddComponent( new AddonComponent( 6879 ), 2, 0, 0 ); } public SkullPileAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (byte) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadByte(); } } }