using System; using Server.Items; using Server.Network; using Server.Targeting; using Server.Engines.Craft; using Server.Mobiles; namespace Server.Items { public abstract class BaseOre : Item { private CraftResource m_Resource; [CommandProperty( AccessLevel.GameMaster )] public CraftResource Resource { get{ return m_Resource; } set{ m_Resource = value; InvalidateProperties(); } } public abstract BaseIngot GetIngot(); public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version writer.Write( (int) m_Resource ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 1: { m_Resource = (CraftResource)reader.ReadInt(); break; } case 0: { OreInfo info; switch ( reader.ReadInt() ) { case 0: info = OreInfo.Iron; break; case 1: info = OreInfo.DullCopper; break; case 2: info = OreInfo.ShadowIron; break; case 3: info = OreInfo.Copper; break; case 4: info = OreInfo.Bronze; break; case 5: info = OreInfo.Gold; break; case 6: info = OreInfo.Agapite; break; case 7: info = OreInfo.Verite; break; case 8: info = OreInfo.Valorite; break; default: info = null; break; } m_Resource = CraftResources.GetFromOreInfo( info ); break; } } } private static int RandomSize() { return 0x19B9; /*double rand = Utility.RandomDouble(); if ( rand < 0.12 ) return 0x19B7; else if ( rand < 0.18 ) return 0x19B8; else if ( rand < 0.25 ) return 0x19BA; else return 0x19B9;*/ } public BaseOre( CraftResource resource ) : this( resource, 1 ) { } public BaseOre( CraftResource resource, int amount ) : base( RandomSize() ) { Stackable = true; Amount = amount; Hue = CraftResources.GetHue( resource ); Weight = 1.0; m_Resource = resource; } public BaseOre( Serial serial ) : base( serial ) { } public override void AddNameProperty( ObjectPropertyList list ) { if ( Amount > 1 ) list.Add( 1050039, "{0}\t#{1}", Amount, 1026583 ); // ~1_NUMBER~ ~2_ITEMNAME~ else list.Add( 1026583 ); // ore } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( !CraftResources.IsStandard( m_Resource ) ) { int num = CraftResources.GetLocalizationNumber( m_Resource ); if ( num > 0 ) list.Add( num ); else list.Add( CraftResources.GetName( m_Resource ) ); } } public override int LabelNumber { get { if ( m_Resource >= CraftResource.DullCopper && m_Resource <= CraftResource.Valorite ) return 1042845 + (int)(m_Resource - CraftResource.DullCopper); return 1042853; // iron ore; } } public override void OnDoubleClick( Mobile from ) { if ( !Movable ) return; if ( RootParent is BaseCreature ) { from.SendLocalizedMessage( 500447 ); // That is not accessible } else if ( from.InRange( this.GetWorldLocation(), 2 ) ) { from.SendLocalizedMessage( 501971 ); // Select the forge on which to smelt the ore, or another pile of ore with which to combine it. from.Target = new InternalTarget( this ); } else { from.SendLocalizedMessage( 501976 ); // The ore is too far away. } } private class InternalTarget : Target { private BaseOre m_Ore; public InternalTarget( BaseOre ore ) : base ( 2, false, TargetFlags.None ) { m_Ore = ore; } private bool IsForge( object obj ) { if ( Core.ML && obj is Mobile && ((Mobile)obj).IsDeadBondedPet ) return false; if ( obj.GetType().IsDefined( typeof( ForgeAttribute ), false ) ) return true; int itemID = 0; if ( obj is Item ) itemID = ((Item)obj).ItemID; else if ( obj is StaticTarget ) itemID = ((StaticTarget)obj).ItemID; return ( itemID == 4017 || (itemID >= 6522 && itemID <= 6569) ); } protected override void OnTarget( Mobile from, object targeted ) { if ( m_Ore.Deleted ) return; if ( !from.InRange( m_Ore.GetWorldLocation(), 2 ) ) { from.SendLocalizedMessage( 501976 ); // The ore is too far away. return; } #region Combine Ore if ( targeted is BaseOre ) { BaseOre ore = (BaseOre)targeted; if ( !ore.Movable ) { return; } else if ( m_Ore == ore ) { from.SendLocalizedMessage( 501972 ); // Select another pile or ore with which to combine this. from.Target = new InternalTarget( ore ); return; } else if ( ore.Resource != m_Ore.Resource ) { from.SendLocalizedMessage( 501979 ); // You cannot combine ores of different metals. return; } int worth = ore.Amount; if ( ore.ItemID == 0x19B9 ) worth *= 8; else if ( ore.ItemID == 0x19B7 ) worth *= 2; else worth *= 4; int sourceWorth = m_Ore.Amount; if ( m_Ore.ItemID == 0x19B9 ) sourceWorth *= 8; else if ( m_Ore.ItemID == 0x19B7 ) sourceWorth *= 2; else sourceWorth *= 4; worth += sourceWorth; int plusWeight = 0; int newID = ore.ItemID; if ( ore.DefaultWeight != m_Ore.DefaultWeight ) { if ( ore.ItemID == 0x19B7 || m_Ore.ItemID == 0x19B7 ) { newID = 0x19B7; } else if ( ore.ItemID == 0x19B9 ) { newID = m_Ore.ItemID; plusWeight = ore.Amount * 1; } else { plusWeight = m_Ore.Amount * 2; } } if ( ( ore.ItemID == 0x19B9 && worth > 120000 ) || ( ( ore.ItemID == 0x19B8 || ore.ItemID == 0x19BA ) && worth > 60000 ) || ( ore.ItemID == 0x19B7 && worth > 30000 ) ) { from.SendLocalizedMessage( 1062844 ); // There is too much ore to combine. return; } else if ( ore.RootParent is Mobile && ( plusWeight + ((Mobile)ore.RootParent).Backpack.TotalWeight ) > ((Mobile)ore.RootParent).Backpack.MaxWeight ) { from.SendLocalizedMessage( 501978 ); // The weight is too great to combine in a container. return; } ore.ItemID = newID; if ( ore.ItemID == 0x19B9 ) ore.Amount = worth / 8; else if ( ore.ItemID == 0x19B7 ) ore.Amount = worth / 2; else ore.Amount = worth / 4; m_Ore.Delete(); return; } #endregion if ( IsForge( targeted ) ) { double difficulty; switch ( m_Ore.Resource ) { default: difficulty = 50.0; break; case CraftResource.DullCopper: difficulty = 65.0; break; case CraftResource.ShadowIron: difficulty = 70.0; break; case CraftResource.Copper: difficulty = 75.0; break; case CraftResource.Bronze: difficulty = 80.0; break; case CraftResource.Gold: difficulty = 85.0; break; case CraftResource.Agapite: difficulty = 90.0; break; case CraftResource.Verite: difficulty = 95.0; break; case CraftResource.Valorite: difficulty = 99.0; break; } double minSkill = difficulty - 25.0; double maxSkill = difficulty + 25.0; if ( difficulty > 50.0 && difficulty > from.Skills[SkillName.Mining].Value ) { from.SendLocalizedMessage( 501986 ); // You have no idea how to smelt this strange ore! return; } if ( m_Ore.ItemID == 0x19B7 && m_Ore.Amount < 2 ) { from.SendLocalizedMessage( 501987 ); // There is not enough metal-bearing ore in this pile to make an ingot. return; } if ( from.CheckTargetSkill( SkillName.Mining, targeted, minSkill, maxSkill ) ) { int toConsume = m_Ore.Amount; if ( toConsume <= 0 ) { from.SendLocalizedMessage( 501987 ); // There is not enough metal-bearing ore in this pile to make an ingot. } else { if ( toConsume > 30000 ) toConsume = 30000; int ingotAmount; if ( m_Ore.ItemID == 0x19B7 ) { ingotAmount = toConsume / 2; if ( toConsume % 2 != 0 ) --toConsume; } else if ( m_Ore.ItemID == 0x19B9 ) { ingotAmount = toConsume * 2; } else { ingotAmount = toConsume; } BaseIngot ingot = m_Ore.GetIngot(); ingot.Amount = ingotAmount; m_Ore.Consume( toConsume ); from.AddToBackpack( ingot ); //from.PlaySound( 0x57 ); from.SendLocalizedMessage( 501988 ); // You smelt the ore removing the impurities and put the metal in your backpack. } } else { if ( m_Ore.Amount < 2 ) { if ( m_Ore.ItemID == 0x19B9 ) m_Ore.ItemID = 0x19B8; else m_Ore.ItemID = 0x19B7; } else { m_Ore.Amount /= 2; } from.SendLocalizedMessage( 501990 ); // You burn away the impurities but are left with less useable metal. } } } } } public class IronOre : BaseOre { [Constructable] public IronOre() : this( 1 ) { } [Constructable] public IronOre( int amount ) : base( CraftResource.Iron, amount ) { } public IronOre( bool fixedSize ) : this( 1 ) { if ( fixedSize ) ItemID = 0x19B8; } public IronOre( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override BaseIngot GetIngot() { return new IronIngot(); } } public class DullCopperOre : BaseOre { [Constructable] public DullCopperOre() : this( 1 ) { } [Constructable] public DullCopperOre( int amount ) : base( CraftResource.DullCopper, amount ) { } public DullCopperOre( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override BaseIngot GetIngot() { return new DullCopperIngot(); } } public class ShadowIronOre : BaseOre { [Constructable] public ShadowIronOre() : this( 1 ) { } [Constructable] public ShadowIronOre( int amount ) : base( CraftResource.ShadowIron, amount ) { } public ShadowIronOre( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override BaseIngot GetIngot() { return new ShadowIronIngot(); } } public class CopperOre : BaseOre { [Constructable] public CopperOre() : this( 1 ) { } [Constructable] public CopperOre( int amount ) : base( CraftResource.Copper, amount ) { } public CopperOre( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override BaseIngot GetIngot() { return new CopperIngot(); } } public class BronzeOre : BaseOre { [Constructable] public BronzeOre() : this( 1 ) { } [Constructable] public BronzeOre( int amount ) : base( CraftResource.Bronze, amount ) { } public BronzeOre( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override BaseIngot GetIngot() { return new BronzeIngot(); } } public class GoldOre : BaseOre { [Constructable] public GoldOre() : this( 1 ) { } [Constructable] public GoldOre( int amount ) : base( CraftResource.Gold, amount ) { } public GoldOre( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override BaseIngot GetIngot() { return new GoldIngot(); } } public class AgapiteOre : BaseOre { [Constructable] public AgapiteOre() : this( 1 ) { } [Constructable] public AgapiteOre( int amount ) : base( CraftResource.Agapite, amount ) { } public AgapiteOre( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override BaseIngot GetIngot() { return new AgapiteIngot(); } } public class VeriteOre : BaseOre { [Constructable] public VeriteOre() : this( 1 ) { } [Constructable] public VeriteOre( int amount ) : base( CraftResource.Verite, amount ) { } public VeriteOre( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override BaseIngot GetIngot() { return new VeriteIngot(); } } public class ValoriteOre : BaseOre { [Constructable] public ValoriteOre() : this( 1 ) { } [Constructable] public ValoriteOre( int amount ) : base( CraftResource.Valorite, amount ) { } public ValoriteOre( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override BaseIngot GetIngot() { return new ValoriteIngot(); } } }