using System; using Server; using System.Collections; namespace Server.Items { /// /// Raises your defenses for a short time. Requires Bushido or Ninjitsu skill. /// public class Block : WeaponAbility { public Block() { } public override int BaseMana{ get{ return 30; } } public override bool CheckSkills( Mobile from ) { if( GetSkill( from, SkillName.Ninjitsu ) < 50.0 && GetSkill( from, SkillName.Bushido ) < 50.0 ) { from.SendLocalizedMessage( 1063347, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack! return false; } return base.CheckSkills( from ); } public override void OnHit( Mobile attacker, Mobile defender, int damage ) { if ( !Validate( attacker ) || !CheckMana( attacker, true ) ) return; ClearCurrentAbility( attacker ); attacker.SendLocalizedMessage( 1063345 ); // You block an attack! defender.SendLocalizedMessage( 1063346 ); // Your attack was blocked! attacker.FixedParticles( 0x37C4, 1, 16, 0x251D, 0x39D, 0x3, EffectLayer.RightHand ); int bonus = (int)(10.0 * ((Math.Max( attacker.Skills[SkillName.Bushido].Value, attacker.Skills[SkillName.Ninjitsu].Value ) - 50.0) / 70.0 + 5)); BeginBlock( attacker, bonus ); } private class BlockInfo { public Mobile m_Target; public Timer m_Timer; public int m_Bonus; public BlockInfo( Mobile target, int bonus ) { m_Target = target; m_Bonus = bonus; } } private static Hashtable m_Table = new Hashtable(); public static bool GetBonus( Mobile targ, ref int bonus ) { BlockInfo info = m_Table[targ] as BlockInfo; if ( info == null ) return false; bonus = info.m_Bonus; return true; } public static void BeginBlock( Mobile m, int bonus ) { EndBlock( m ); BlockInfo info = new BlockInfo( m, bonus ); info.m_Timer = new InternalTimer( m ); m_Table[m] = info; } public static void EndBlock( Mobile m ) { BlockInfo info = m_Table[m] as BlockInfo; if ( info != null ) { if ( info.m_Timer != null ) info.m_Timer.Stop(); m_Table.Remove( m ); } } private class InternalTimer : Timer { private Mobile m_Mobile; public InternalTimer( Mobile m ) : base( TimeSpan.FromSeconds( 6.0 ) ) { m_Mobile = m; Priority = TimerPriority.TwoFiftyMS; } protected override void OnTick() { EndBlock( m_Mobile ); } } } }