using System; using Server.Targeting; using Server.Network; using Server.Items; namespace Server.Spells.Third { public class MagicLockSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Magic Lock", "An Por", 215, 9001, Reagent.Garlic, Reagent.Bloodmoss, Reagent.SulfurousAsh ); public override SpellCircle Circle { get { return SpellCircle.Third; } } public MagicLockSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public void Target( LockableContainer targ ) { if ( Multis.BaseHouse.CheckLockedDownOrSecured( targ ) ) { // You cannot cast this on a locked down item. Caster.LocalOverheadMessage( MessageType.Regular, 0x22, 501761 ); } else if ( targ.Locked || targ.LockLevel == 0 || targ is ParagonChest ) { // Target must be an unlocked chest. Caster.SendLocalizedMessage( 501762 ); } else if ( CheckSequence() ) { SpellHelper.Turn( Caster, targ ); Point3D loc = targ.GetWorldLocation(); Effects.SendLocationParticles( EffectItem.Create( loc, targ.Map, EffectItem.DefaultDuration ), 0x376A, 9, 32, 5020 ); Effects.PlaySound( loc, targ.Map, 0x1FA ); // The chest is now locked! Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 501763 ); targ.LockLevel = -255; // signal magic lock targ.Locked = true; } FinishSequence(); } private class InternalTarget : Target { private MagicLockSpell m_Owner; public InternalTarget( MagicLockSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.None ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { if ( o is LockableContainer ) m_Owner.Target( (LockableContainer)o ); else from.SendLocalizedMessage( 501762 ); // Target must be an unlocked chest. } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }