using System; using Server; using Server.Mobiles; using Server.Regions; namespace Server.Engines.Doom { public class LampRoomRegion : BaseRegion { private LeverPuzzleController Controller; public LampRoomRegion ( LeverPuzzleController controller ) : base( null, Map.Malas, Region.Find( LeverPuzzleController.lr_Enter, Map.Malas ), LeverPuzzleController.lr_Rect ) { Controller = controller; Register(); } public static void Initialize() { EventSink.Login += new LoginEventHandler( OnLogin ); } public static void OnLogin( LoginEventArgs e ) { Mobile m = e.Mobile; Rectangle2D rect = LeverPuzzleController.lr_Rect; if ( m.X >= rect.X && m.X <= (rect.X+10) && m.Y >= rect.Y && m.Y <= (rect.Y+10) && m.Map == Map.Internal ) { Timer kick = new LeverPuzzleController.LampRoomKickTimer( m ); kick.Start(); } } public override void OnEnter( Mobile m ) { if ( m == null || m is WandererOfTheVoid ) return; if ( m.AccessLevel > AccessLevel.Player ) return; if ( Controller.Successful != null ) { if ( m is PlayerMobile ) { if ( m == Controller.Successful ) { return; } } else if ( m is BaseCreature ) { BaseCreature bc = (BaseCreature)m; if(( bc.Controlled && bc.ControlMaster == Controller.Successful ) || bc.Summoned ) { return; } } } Timer kick = new LeverPuzzleController.LampRoomKickTimer( m ); kick.Start(); } public override void OnExit( Mobile m ) { if( m != null && m == Controller.Successful ) Controller.RemoveSuccessful(); } public override void OnDeath( Mobile m ) { if( m != null && !m.Deleted && !(m is WandererOfTheVoid) ) { Timer kick = new LeverPuzzleController.LampRoomKickTimer( m ); kick.Start();; } } public override bool OnSkillUse( Mobile m, int Skill ) /* just in case */ { if (( Controller.Successful == null ) || ( m.AccessLevel == AccessLevel.Player && m != Controller.Successful )) { return false; } return true; } } public class LeverPuzzleRegion : BaseRegion { private LeverPuzzleController Controller; public Mobile m_Occupant; [CommandProperty( AccessLevel.GameMaster )] public Mobile Occupant { get { if ( m_Occupant != null && m_Occupant.Alive ) return m_Occupant; return null; } } public LeverPuzzleRegion ( LeverPuzzleController controller, int[] loc ) : base( null, Map.Malas, Region.Find( LeverPuzzleController.lr_Enter, Map.Malas ), new Rectangle2D(loc[0],loc[1],1,1) ) { Controller = controller; Register(); } public override void OnEnter( Mobile m ) { if( m != null && m_Occupant == null && m is PlayerMobile && m.Alive ) m_Occupant = m; } public override void OnExit( Mobile m ) { if( m != null && m == m_Occupant ) m_Occupant = null; } } }