using System; using System.Collections.Generic; using System.Text; using Server.Mobiles; namespace Server.Ethics.Evil { public sealed class SummonFamiliar : Power { public SummonFamiliar() { m_Definition = new PowerDefinition( 5, "Summon Familiar", "Trubechs Vingir", "" ); } public override void BeginInvoke( Player from ) { if ( from.Familiar != null && from.Familiar.Deleted ) from.Familiar = null; if ( from.Familiar != null ) { from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You already have an unholy familiar." ); return; } if ( ( from.Mobile.Followers + 1 ) > from.Mobile.FollowersMax ) { from.Mobile.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature. return; } UnholyFamiliar familiar = new UnholyFamiliar(); if ( Mobiles.BaseCreature.Summon( familiar, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours( 1.0 ) ) ) { from.Familiar = familiar; FinishInvoke( from ); } } } }