using System; using Server; using Server.Ethics; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a holy corpse" )] public class HolyFamiliar : BaseCreature { public override bool IsDispellable { get { return false; } } public override bool IsBondable { get { return false; } } [Constructable] public HolyFamiliar() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a silver wolf"; Body = 100; BaseSoundID = 0xE5; SetStr( 96, 120 ); SetDex( 81, 105 ); SetInt( 36, 60 ); SetHits( 58, 72 ); SetMana( 0 ); SetDamage( 11, 17 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 20, 25 ); SetResistance( ResistanceType.Fire, 10, 20 ); SetResistance( ResistanceType.Cold, 5, 10 ); SetResistance( ResistanceType.Poison, 5, 10 ); SetResistance( ResistanceType.Energy, 10, 15 ); SetSkill( SkillName.MagicResist, 57.6, 75.0 ); SetSkill( SkillName.Tactics, 50.1, 70.0 ); SetSkill( SkillName.Wrestling, 60.1, 80.0 ); Fame = 2500; Karma = 2500; VirtualArmor = 22; Tamable = false; ControlSlots = 1; } public override int Meat { get { return 1; } } public override int Hides { get { return 7; } } public override FoodType FavoriteFood { get { return FoodType.Meat; } } public override PackInstinct PackInstinct { get { return PackInstinct.Canine; } } public HolyFamiliar( Serial serial ) : base( serial ) { } public override string ApplyNameSuffix( string suffix ) { if ( suffix.Length == 0 ) suffix = Ethic.Hero.Definition.Adjunct.String; else suffix = String.Concat( suffix, " ", Ethic.Hero.Definition.Adjunct.String ); return base.ApplyNameSuffix( suffix ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }