using System; using System.Collections.Generic; using System.Text; using Server.Items; namespace Server.Ethics.Hero { public sealed class HolyItem : Power { public HolyItem() { m_Definition = new PowerDefinition( 5, "Holy Item", "Vidda K'balc", "" ); } public override void BeginInvoke( Player from ) { from.Mobile.BeginTarget( 12, false, Targeting.TargetFlags.None, new TargetStateCallback( Power_OnTarget ), from ); from.Mobile.SendMessage( "Which item do you wish to imbue?" ); } private void Power_OnTarget( Mobile fromMobile, object obj, object state ) { Player from = state as Player; Item item = obj as Item; if ( item == null ) { from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You may not imbue that." ); return; } if ( item.Parent != from.Mobile ) { from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You may only imbue items you are wearing." ); return; } if ( ( item.SavedFlags & 0x300 ) != 0 ) { from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "That has already beem imbued." ); return; } bool canImbue = ( item is Spellbook || item is BaseClothing || item is BaseArmor || item is BaseWeapon ) && ( item.Name == null ); if ( canImbue ) { if ( !CheckInvoke( from ) ) return; item.Hue = Ethic.Hero.Definition.PrimaryHue; item.SavedFlags |= 0x100; from.Mobile.FixedEffect( 0x375A, 10, 20 ); from.Mobile.PlaySound( 0x209 ); FinishInvoke( from ); } else { from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You may not imbue that." ); } } } }