using System; using Server; namespace Server.Factions { public class FactionSpikeTrap : BaseFactionTrap { public override int LabelNumber{ get{ return 1044601; } } // faction spike trap public override int AttackMessage{ get{ return 1010545; } } // Large spikes in the ground spring up piercing your skin! public override int DisarmMessage{ get{ return 1010541; } } // You carefully dismantle the trigger on the spikes and disable the trap. public override int EffectSound{ get{ return 0x22E; } } public override int MessageHue{ get{ return 0x5A; } } public override AllowedPlacing AllowedPlacing{ get{ return AllowedPlacing.ControlledFactionTown; } } public override void DoVisibleEffect() { Effects.SendLocationEffect( this.Location, this.Map, 0x11A4, 12, 6 ); } public override void DoAttackEffect( Mobile m ) { m.Damage( Utility.Dice( 6, 10, 40 ), m ); } [Constructable] public FactionSpikeTrap() : this( null ) { } public FactionSpikeTrap( Faction f ) : this( f, null ) { } public FactionSpikeTrap( Faction f, Mobile m ) : base( f, m, 0x11A0 ) { } public FactionSpikeTrap( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class FactionSpikeTrapDeed : BaseFactionTrapDeed { public override Type TrapType{ get{ return typeof( FactionSpikeTrap ); } } public override int LabelNumber{ get{ return 1044605; } } // faction spike trap deed public FactionSpikeTrapDeed() : base( 0x11A5 ) { } public FactionSpikeTrapDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }