using System; using Server; using Server.Items; namespace Server.Commands { public class GenKhaldun { private static int m_Count; public static void Initialize() { CommandSystem.Register( "GenKhaldun", AccessLevel.Administrator, new CommandEventHandler( GenKhaldun_OnCommand ) ); } public static bool FindMorphItem( int x, int y, int z, int inactiveItemID, int activeItemID ) { IPooledEnumerable eable = Map.Felucca.GetItemsInRange( new Point3D( x, y, z ), 0 ); foreach ( Item item in eable ) { if ( item is MorphItem && item.Z == z && ((MorphItem)item).InactiveItemID == inactiveItemID && ((MorphItem)item).ActiveItemID == activeItemID ) { eable.Free(); return true; } } eable.Free(); return false; } public static bool FindEffectController( int x, int y, int z ) { IPooledEnumerable eable = Map.Felucca.GetItemsInRange( new Point3D( x, y, z ), 0 ); foreach ( Item item in eable ) { if ( item is EffectController && item.Z == z ) { eable.Free(); return true; } } eable.Free(); return false; } public static Item TryCreateItem( int x, int y, int z, Item srcItem ) { IPooledEnumerable eable = Map.Felucca.GetItemsInBounds( new Rectangle2D( x, y, 1, 1 ) ); foreach ( Item item in eable ) { if ( item.GetType() == srcItem.GetType() ) { eable.Free(); srcItem.Delete(); return item; } } eable.Free(); srcItem.MoveToWorld( new Point3D( x, y, z ), Map.Felucca ); m_Count++; return srcItem; } public static void CreateMorphItem( int x, int y, int z, int inactiveItemID, int activeItemID, int range ) { if ( FindMorphItem( x, y, z, inactiveItemID, activeItemID ) ) return; MorphItem item = new MorphItem( inactiveItemID, activeItemID, range, 3 ); item.MoveToWorld( new Point3D( x, y, z ), Map.Felucca ); m_Count++; } public static void CreateApproachLight( int x, int y, int z, int off, int on, LightType light ) { if ( FindMorphItem( x, y, z, off, on ) ) return; MorphItem item = new MorphItem( off, on, 2, 3 ); item.Light = light; item.MoveToWorld( new Point3D( x, y, z ), Map.Felucca ); m_Count++; } public static void CreateSoundEffect( int x, int y, int z, int sound, int range ) { if ( FindEffectController( x, y, z ) ) return; EffectController item = new EffectController(); item.SoundID = sound; item.TriggerType = EffectTriggerType.InRange; item.TriggerRange = range; item.MoveToWorld( new Point3D( x, y, z ), Map.Felucca ); m_Count++; } public static void CreateBigTeleporterItem( int x, int y, bool reverse ) { if ( FindMorphItem( x, y, 0, reverse ? 0x17DC : 0x17EE, reverse ? 0x17EE : 0x17DC ) ) return; MorphItem item = new MorphItem( reverse ? 0x17DC : 0x17EE, reverse ? 0x17EE : 0x17DC, 1, 3 ); item.MoveToWorld( new Point3D( x, y, 0 ), Map.Felucca ); m_Count++; } public static void GenKhaldun_OnCommand( CommandEventArgs e ) { m_Count = 0; // Generate Morph Items CreateMorphItem( 5459, 1416, 0, 0x1D0, 0x1, 1 ); CreateMorphItem( 5460, 1416, 0, 0x1D0, 0x1, 1 ); CreateMorphItem( 5459, 1416, 0, 0x1, 0x53D, 1 ); CreateMorphItem( 5460, 1416, 0, 0x1, 0x53B, 1 ); CreateMorphItem( 5459, 1425, 0, 0x1, 0x53B, 2 ); CreateMorphItem( 5459, 1426, 0, 0x1, 0x53B, 2 ); CreateMorphItem( 5459, 1427, 0, 0x1, 0x53B, 2 ); CreateMorphItem( 5460, 1425, 0, 0x1, 0x53B, 2 ); CreateMorphItem( 5460, 1426, 0, 0x1, 0x53B, 2 ); CreateMorphItem( 5460, 1427, 0, 0x1, 0x53B, 2 ); CreateMorphItem( 5461, 1427, 0, 0x1, 0x53B, 2 ); CreateMorphItem( 5460, 1422, 0, 0x1, 0x544, 2 ); CreateMorphItem( 5460, 1419, 0, 0x1, 0x545, 2 ); CreateMorphItem( 5460, 1420, 0, 0x1, 0x545, 2 ); CreateMorphItem( 5460, 1423, 0, 0x1, 0x545, 2 ); CreateMorphItem( 5460, 1424, 0, 0x1, 0x545, 2 ); CreateMorphItem( 5461, 1426, 0, 0x1, 0x545, 2 ); CreateMorphItem( 5460, 1417, 0, 0x1, 0x546, 1 ); CreateMorphItem( 5460, 1418, 0, 0x1, 0x546, 2 ); CreateMorphItem( 5460, 1421, 0, 0x1, 0x546, 2 ); CreateMorphItem( 5461, 1425, 0, 0x1, 0x548, 2 ); CreateMorphItem( 5459, 1420, 0, 0x1, 0x54A, 2 ); CreateMorphItem( 5459, 1421, 0, 0x1, 0x54A, 2 ); CreateMorphItem( 5459, 1423, 0, 0x1, 0x54A, 2 ); CreateMorphItem( 5459, 1418, 0, 0x1, 0x54B, 2 ); CreateMorphItem( 5459, 1422, 0, 0x1, 0x54B, 2 ); CreateMorphItem( 5459, 1417, 0, 0x1, 0x54C, 1 ); CreateMorphItem( 5459, 1419, 0, 0x1, 0x54C, 2 ); CreateMorphItem( 5459, 1424, 0, 0x1, 0x54C, 2 ); CreateMorphItem( 5458, 1426, 0, 0x1, 0x1D1, 2 ); CreateMorphItem( 5459, 1427, 0, 0x1, 0x1E3, 2 ); CreateMorphItem( 5458, 1425, 3, 0x1, 0x1E4, 2 ); CreateMorphItem( 5458, 1427, 6, 0x1, 0x1E5, 2 ); CreateMorphItem( 5461, 1427, 0, 0x1, 0x1E8, 2 ); CreateMorphItem( 5460, 1427, 0, 0x1, 0x1E9, 2 ); CreateMorphItem( 5458, 1425, 0, 0x1, 0x1EA, 2 ); CreateMorphItem( 5458, 1427, 0, 0x1, 0x1EA, 2 ); CreateMorphItem( 5458, 1427, 3, 0x1, 0x1EA, 2 ); // Generate Approach Lights CreateApproachLight( 5393, 1417, 0, 0x1857, 0x1858, LightType.Circle150 ); CreateApproachLight( 5393, 1420, 0, 0x1857, 0x1858, LightType.Circle150 ); CreateApproachLight( 5395, 1421, 0, 0x1857, 0x1858, LightType.Circle150 ); CreateApproachLight( 5396, 1417, 0, 0x1857, 0x1858, LightType.Circle150 ); CreateApproachLight( 5397, 1419, 0, 0x1857, 0x1858, LightType.Circle150 ); CreateApproachLight( 5441, 1393, 5, 0x1F2B, 0x19BB, LightType.Circle225 ); CreateApproachLight( 5446, 1393, 5, 0x1F2B, 0x19BB, LightType.Circle225 ); // Generate Sound Effects CreateSoundEffect( 5425, 1489, 5, 0x102, 1 ); CreateSoundEffect( 5425, 1491, 5, 0x102, 1 ); CreateSoundEffect( 5449, 1499, 10, 0xF5, 1 ); CreateSoundEffect( 5451, 1499, 10, 0xF5, 1 ); CreateSoundEffect( 5453, 1499, 10, 0xF5, 1 ); CreateSoundEffect( 5524, 1367, 0, 0x102, 1 ); CreateSoundEffect( 5450, 1370, 0, 0x220, 2 ); CreateSoundEffect( 5450, 1372, 0, 0x220, 2 ); CreateSoundEffect( 5460, 1416, 0, 0x244, 2 ); CreateSoundEffect( 5483, 1439, 5, 0x14, 3 ); // Generate Big Teleporter CreateBigTeleporterItem( 5387, 1325, true ); CreateBigTeleporterItem( 5388, 1326, true ); CreateBigTeleporterItem( 5388, 1325, false ); CreateBigTeleporterItem( 5387, 1326, false ); // Generate Central Khaldun entrance DisappearingRaiseSwitch sw = TryCreateItem( 5459, 1426, 10, new DisappearingRaiseSwitch() ) as DisappearingRaiseSwitch; RaiseSwitch lv = TryCreateItem( 5403, 1359, 0, new RaiseSwitch() ) as RaiseSwitch; RaisableItem stone = TryCreateItem( 5403, 1360, 0, new RaisableItem( 0x788, 10, 0x477, 0x475, TimeSpan.FromMinutes( 1.5 ) ) ) as RaisableItem; RaisableItem door = TryCreateItem( 5524, 1367, 0, new RaisableItem( 0x1D0, 20, 0x477, 0x475, TimeSpan.FromMinutes( 5.0 ) ) ) as RaisableItem; sw.RaisableItem = stone; lv.RaisableItem = door; e.Mobile.SendMessage( String.Format( "{0} dynamic Khaldun item{1} generated.", m_Count, m_Count == 1 ? "" : "s" ) ); } } }