using System; using Server; using Server.Engines.MLQuests; using Server.Gumps; using Server.Mobiles; using Server.Network; namespace Server.Engines.MLQuests.Gumps { public class QuestOfferGump : BaseQuestGump { private MLQuest m_Quest; private IQuestGiver m_Quester; public QuestOfferGump( MLQuest quest, IQuestGiver quester, PlayerMobile pm ) : base( 1049010 ) // Quest Offer { m_Quest = quest; m_Quester = quester; CloseOtherGumps( pm ); pm.CloseGump( typeof( QuestOfferGump ) ); SetTitle( quest.Title ); RegisterButton( ButtonPosition.Left, ButtonGraphic.Accept, 1 ); RegisterButton( ButtonPosition.Right, ButtonGraphic.Refuse, 2 ); SetPageCount( 3 ); BuildPage(); AddDescription( quest ); BuildPage(); AddObjectives( quest ); BuildPage(); AddRewardsPage( quest ); } public override void OnResponse( NetState sender, RelayInfo info ) { PlayerMobile pm = sender.Mobile as PlayerMobile; if ( pm == null ) return; switch ( info.ButtonID ) { case 1: // Accept { m_Quest.OnAccept( m_Quester, pm ); break; } case 2: // Refuse { m_Quest.OnRefuse( m_Quester, pm ); break; } } } } }