using System; using Server; namespace Server.Items { public class AndrosGratitude : SmithHammer { public override int LabelNumber{ get{ return 1075345; } } // Andros Gratitude [Constructable] public AndrosGratitude() : base( 10 ) { LootType = LootType.Blessed; } public AndrosGratitude( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }