using System; using Server; namespace Server.Items { public class DreadSpiderSilk : Item { public override int LabelNumber{ get{ return 1075319; } } // Dread Spider Silk public override bool Nontransferable { get { return true; } } public override void AddNameProperties( ObjectPropertyList list ) { base.AddNameProperties( list ); AddQuestItemProperty( list ); } [Constructable] public DreadSpiderSilk() : base( 0xDF8 ) { LootType = LootType.Blessed; Hue = 0x481; } public DreadSpiderSilk( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }