using System; using Server; namespace Server.Items { public class GamanHorns : Item { public override int LabelNumber{ get{ return 1074557; } } // Gaman Horns [Constructable] public GamanHorns() : this( 1 ) { } [Constructable] public GamanHorns( int amount ) : base( 0x1084 ) { LootType = LootType.Blessed; Stackable = true; Amount = amount; Hue = 0x395; } public GamanHorns( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }