using System; using Server; namespace Server.Items { public class NibbetSatchel : Backpack { [Constructable] public NibbetSatchel() { Hue = Utility.RandomBrightHue(); DropItem( new TinkerTools() ); switch ( Utility.Random( 10 ) ) { case 0: DropItem( new Springs( 3 ) ); break; case 1: DropItem( new Axle( 3 ) ); break; case 2: DropItem( new Hinge( 3 ) ); break; case 3: DropItem( new Key() ); break; case 4: DropItem( new Scissors() ); break; case 5: DropItem( new BarrelTap( 3 ) ); break; case 6: DropItem( new BarrelHoops() ); break; case 7: DropItem( new Gears( 3 ) ); break; case 8: DropItem( new Lockpick( 3 ) ); break; case 9: DropItem( new ClockFrame( 3 ) ); break; } } public NibbetSatchel( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }