using System; using Server; namespace Server.Items { public class PrismaticAmber : Amber { public override int LabelNumber{ get{ return 1075299; } } // Prismatic Amber [Constructable] public PrismaticAmber() : base() { } public PrismaticAmber( Serial serial ) : base( serial ) { } public override void AddNameProperties( ObjectPropertyList list ) { base.AddNameProperties( list ); list.Add( 1075269 ); // Destroyed when dropped } public override bool DropToWorld( Mobile from, Point3D p ) { bool ret = base.DropToWorld( from, p ); if ( ret ) DestroyItem( from ); return ret; } public override bool DropToMobile( Mobile from, Mobile target, Point3D p ) { bool ret = base.DropToMobile( from, target, p ); if ( ret ) DestroyItem( from ); return ret; } public override bool DropToItem( Mobile from, Item target, Point3D p ) { bool ret = base.DropToItem( from, target, p ); if ( ret && Parent != from.Backpack ) DestroyItem( from ); return ret; } public virtual void DestroyItem( Mobile from ) { from.SendLocalizedMessage( 500424 ); // You destroyed the item. Delete(); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }