using System; using Server; namespace Server.Items { [Flipable(0x312F, 0x3130)] public class SeveredHumanEars : Item { [Constructable] public SeveredHumanEars() : this( 1 ) { } [Constructable] public SeveredHumanEars( int amount ) : base( Utility.RandomList( 0x312F, 0x3130 ) ) { Stackable = true; Amount = amount; } public SeveredHumanEars( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }