using System; using Server; namespace Server.Items { public class SpeckledPoisonSac : TransientItem { public override int LabelNumber{ get{ return 1073133; } } // Speckled Poison Sac [Constructable] public SpeckledPoisonSac() : base( 0x23A, TimeSpan.FromHours( 1 ) ) { LootType = LootType.Blessed; } public SpeckledPoisonSac( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }