using System; using Server; namespace Server.Items { public class StoutWhip : Item { public override int LabelNumber{ get{ return 1074812; } } // Stout Whip [Constructable] public StoutWhip() : base( 0x166F ) { LootType = LootType.Blessed; } public StoutWhip( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }