using System; using Server; namespace Server.Items { public class UnicornRibs : Item { public override int LabelNumber{ get{ return 1074611; } } // Unicorn Ribs [Constructable] public UnicornRibs() : this( 1 ) { } [Constructable] public UnicornRibs( int amount ) : base( 0x9F1 ) { LootType = LootType.Blessed; Hue = 0x14B; Stackable = true; Amount = amount; } public UnicornRibs( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }