using System; using Server; using Server.Mobiles; using Server.Gumps; using System.Collections.Generic; namespace Server.Engines.MLQuests.Rewards { public class DummyReward : BaseReward { public DummyReward( TextDefinition name ) : base( name ) { } protected override int LabelHeight { get { return 180; } } public override void AddRewardItems( PlayerMobile pm, List rewards ) { } } }