using System; using Server; namespace Server.Mobiles { [CorpseName( "a giant ice worm corpse" )] public class GiantIceWorm : BaseCreature { public override bool SubdueBeforeTame { get { return true; } } [Constructable] public GiantIceWorm() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 89; Name = "a giant ice worm"; BaseSoundID = 0xDC; SetStr( 216, 245 ); SetDex( 76, 100 ); SetInt( 66, 85 ); SetHits( 130, 147 ); SetDamage( 7, 17 ); SetDamageType( ResistanceType.Physical, 10 ); SetDamageType( ResistanceType.Cold, 90 ); SetResistance( ResistanceType.Physical, 30, 35 ); SetResistance( ResistanceType.Fire, 0 ); SetResistance( ResistanceType.Cold, 80, 90 ); SetResistance( ResistanceType.Poison, 15, 25 ); SetResistance( ResistanceType.Energy, 10, 20 ); SetSkill( SkillName.Poisoning, 75.1, 95.0 ); SetSkill( SkillName.MagicResist, 45.1, 60.0 ); SetSkill( SkillName.Tactics, 75.1, 80.0 ); SetSkill( SkillName.Wrestling, 60.1, 80.0 ); Fame = 4500; Karma = -4500; VirtualArmor = 40; Tamable = true; ControlSlots = 1; MinTameSkill = 71.1; } public override Poison PoisonImmune { get { return Poison.Greater; } } public override Poison HitPoison { get { return Poison.Greater; } } public override FoodType FavoriteFood { get { return FoodType.Meat; } } public GiantIceWorm( Serial serial ) : base ( serial ) { } public override void Serialize(GenericWriter writer) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }