using System; using Server; using Server.Mobiles; using Server.Items; using Server.Network; namespace Server.Engines.Quests.Ninja { public class EnshroudedFigure : BaseQuester { [Constructable] public EnshroudedFigure() { } public override void InitBody() { InitStats( 100, 100, 25 ); Hue = 0x8401; Female = false; Body = 0x190; Name = "enshrouded figure"; } public override void InitOutfit() { AddItem( new DeathShroud() ); AddItem( new ThighBoots() ); } public override int TalkNumber{ get{ return -1; } } public override void OnTalk( PlayerMobile player, bool contextMenu ) { } public EnshroudedFigure( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }