using System; using Server; using Server.Mobiles; using Server.Items; namespace Server.Engines.Quests.Ninja { public class Henchman : BaseCreature { [Constructable] public Henchman() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { InitStats( 45, 30, 5 ); Hue = Utility.RandomSkinHue(); Body = 0x190; Name = "a henchman"; Utility.AssignRandomHair( this ); Utility.AssignRandomFacialHair( this ); AddItem( new LeatherNinjaJacket() ); AddItem( new LeatherNinjaPants() ); AddItem( new NinjaTabi() ); if ( Utility.RandomBool() ) AddItem( new Kama() ); else AddItem( new Tessen() ); SetSkill( SkillName.Swords, 50.0 ); SetSkill( SkillName.Tactics, 50.0 ); } public override bool AlwaysMurderer{ get{ return true; } } public Henchman( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }