using System; using Server; using Server.Mobiles; using Server.Items; using Server.Network; namespace Server.Engines.Quests.Ninja { public class HiddenFigure : BaseQuester { public static int[] Messages = new int[] { 1063191, // They won’t find me here. 1063192 // Ah, a quiet hideout. }; private int m_Message; [CommandProperty( AccessLevel.GameMaster )] public int Message{ get{ return m_Message; } set{ m_Message = value; } } [Constructable] public HiddenFigure() { m_Message = Utility.RandomList( Messages ); } public override void InitBody() { InitStats( 100, 100, 25 ); Hue = Utility.RandomSkinHue(); Female = Utility.RandomBool(); if ( Female ) { Body = 0x191; Name = NameList.RandomName( "female" ); } else { Body = 0x190; Name = NameList.RandomName( "male" ); } } public override void InitOutfit() { Utility.AssignRandomHair( this ); AddItem( new TattsukeHakama( GetRandomHue() ) ); AddItem( new Kasa() ); AddItem( new HakamaShita( GetRandomHue() ) ); if ( Utility.RandomBool() ) AddItem( new Shoes( GetShoeHue() ) ); else AddItem( new Sandals( GetShoeHue() ) ); } public override int GetAutoTalkRange( PlayerMobile pm ) { return 3; } public override int TalkNumber{ get{ return -1; } } public override void OnTalk( PlayerMobile player, bool contextMenu ) { PrivateOverheadMessage( MessageType.Regular, 0x3B2, m_Message, player.NetState ); } public HiddenFigure( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version writer.Write( (int) m_Message ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); m_Message = reader.ReadInt(); } } }