using System; using Server; using Server.Mobiles; using Server.Items; using Server.Network; namespace Server.Engines.Quests.Ninja { public class JedahEntille : BaseQuester { [Constructable] public JedahEntille() : base( "the Silent" ) { } public override void InitBody() { InitStats( 100, 100, 25 ); Hue = 0x83FE; Female = true; Body = 0x191; Name = "Jedah Entille"; } public override void InitOutfit() { HairItemID = 0x203C; HairHue = 0x6BE; AddItem( new PlainDress( 0x528 ) ); AddItem( new ThighBoots() ); AddItem( new FloppyHat() ); } public override int TalkNumber{ get{ return -1; } } public override void OnTalk( PlayerMobile player, bool contextMenu ) { } public JedahEntille( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }