using System; using Server; using Server.Items; using Server.Mobiles; namespace Server.Engines.Quests.Samurai { public class HonorCandle : CandleLong { private static readonly TimeSpan LitDuration = TimeSpan.FromSeconds( 20.0 ); public override int LitSound{ get{ return 0; } } public override int UnlitSound{ get{ return 0; } } [Constructable] public HonorCandle() { Movable = false; Duration = LitDuration; } public HonorCandle( Serial serial ) : base( serial ) { } public override void OnDoubleClick( Mobile from ) { bool wasBurning = Burning; base.OnDoubleClick( from ); if ( !wasBurning && Burning ) { PlayerMobile player = from as PlayerMobile; if ( player == null ) return; QuestSystem qs = player.Quest; if ( qs != null && qs is HaochisTrialsQuest ) { QuestObjective obj = qs.FindObjective( typeof( SixthTrialIntroObjective ) ); if ( obj != null && !obj.Completed ) obj.Complete(); this.SendLocalizedMessageTo( from, 1063251 ); // You light a candle in honor. } } } public override void Burn() { Douse(); } public override void Douse() { base.Douse(); Duration = LitDuration; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }