using System; using Server.Mobiles; namespace Server.Engines.Quests.Samurai { public class DiseasedCat : BaseCreature { [Constructable] public DiseasedCat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a diseased cat"; Body = 0xC9; Hue = Utility.RandomAnimalHue(); BaseSoundID = 0x69; SetStr( 9 ); SetDex( 35 ); SetInt( 5 ); SetHits( 6 ); SetMana( 0 ); SetDamage( 1 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 5, 10 ); SetSkill( SkillName.MagicResist, 5.0 ); SetSkill( SkillName.Tactics, 4.0 ); SetSkill( SkillName.Wrestling, 5.0 ); VirtualArmor = 8; } public override bool AlwaysMurderer{ get{ return true; } } public DiseasedCat( Serial serial ) : base( serial ) { } public override void Serialize(GenericWriter writer) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); if( Name == "a deseased cat" ) Name = "a diseased cat"; } } }