using System; using Server; using Server.Mobiles; using Server.Gumps; using Server.Items; namespace Server.Engines.Quests.Samurai { public class HaochisGuardsman : BaseQuester { [Constructable] public HaochisGuardsman() : base( "the Guardsman of Daimyo Haochi" ) { } public override void InitBody() { InitStats( 100, 100, 25 ); Hue = Race.Human.RandomSkinHue(); Female = false; Body = 0x190; Name = NameList.RandomName( "male" ); } public override void InitOutfit() { Utility.AssignRandomHair( this ); AddItem( new LeatherDo() ); AddItem( new LeatherHiroSode() ); AddItem( new SamuraiTabi( Utility.RandomNondyedHue() ) ); switch ( Utility.Random( 3 ) ) { case 0: AddItem( new StuddedHaidate() ); break; case 1: AddItem( new PlateSuneate() ); break; default: AddItem( new LeatherSuneate() ); break; } switch ( Utility.Random( 4 ) ) { case 0: AddItem( new DecorativePlateKabuto() ); break; case 1: AddItem( new ChainHatsuburi() ); break; case 2: AddItem( new LightPlateJingasa() ); break; default: AddItem( new LeatherJingasa() ); break; } Item weapon; switch ( Utility.Random( 3 ) ) { case 0: weapon = new NoDachi(); break; case 1: weapon = new Lajatang(); break; default: weapon = new Wakizashi(); break; } weapon.Movable = false; AddItem( weapon ); } public override int TalkNumber{ get { return -1; } } public override void OnTalk( PlayerMobile player, bool contextMenu ) { } public HaochisGuardsman( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }