using System; using Server; using Server.Items; using Server.Mobiles; using Server.Network; namespace Server.Engines.Quests.Doom { public class BellOfTheDead : Item { public override int LabelNumber{ get{ return 1050018; } } // bell of the dead [Constructable] public BellOfTheDead() : base( 0x91A ) { Hue = 0x835; Movable = false; } private Chyloth m_Chyloth; private SkeletalDragon m_Dragon; private bool m_Summoning; [CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )] public Chyloth Chyloth { get{ return m_Chyloth; } set{ m_Chyloth = value; } } [CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )] public SkeletalDragon Dragon { get{ return m_Dragon; } set{ m_Dragon = value; } } [CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )] public bool Summoning { get{ return m_Summoning; } set{ m_Summoning = value; } } public override void OnDoubleClick( Mobile from ) { if ( from.InRange( GetWorldLocation(), 2 ) ) BeginSummon( from ); else from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that. } public virtual void BeginSummon( Mobile from ) { if ( m_Chyloth != null && !m_Chyloth.Deleted ) { from.SendLocalizedMessage( 1050010 ); // The ferry man has already been summoned. There is no need to ring for him again. } else if ( m_Dragon != null && !m_Dragon.Deleted ) { from.SendLocalizedMessage( 1050017 ); // The ferryman has recently been summoned already. You decide against ringing the bell again so soon. } else if ( !m_Summoning ) { m_Summoning = true; Effects.PlaySound( GetWorldLocation(), Map, 0x100 ); Timer.DelayCall( TimeSpan.FromSeconds( 8.0 ), new TimerStateCallback( EndSummon ), from ); } } public virtual void EndSummon( object state ) { Mobile from = (Mobile)state; if ( m_Chyloth != null && !m_Chyloth.Deleted ) { from.SendLocalizedMessage( 1050010 ); // The ferry man has already been summoned. There is no need to ring for him again. } else if ( m_Dragon != null && !m_Dragon.Deleted ) { from.SendLocalizedMessage( 1050017 ); // The ferryman has recently been summoned already. You decide against ringing the bell again so soon. } else if ( m_Summoning ) { m_Summoning = false; Point3D loc = GetWorldLocation(); loc.Z -= 16; Effects.SendLocationParticles( EffectItem.Create( loc, Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 0, 0, 2023, 0 ); Effects.PlaySound( loc, Map, 0x1FE ); m_Chyloth = new Chyloth(); m_Chyloth.Direction = (Direction)(7 & (4 + (int)from.GetDirectionTo( loc ))); m_Chyloth.MoveToWorld( loc, Map ); m_Chyloth.Bell = this; m_Chyloth.AngryAt = from; m_Chyloth.BeginGiveWarning(); m_Chyloth.BeginRemove( TimeSpan.FromSeconds( 40.0 ) ); } } public BellOfTheDead( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( (Mobile) m_Chyloth ); writer.Write( (Mobile) m_Dragon ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_Chyloth = reader.ReadMobile() as Chyloth; m_Dragon = reader.ReadMobile() as SkeletalDragon; if ( m_Chyloth != null ) m_Chyloth.Delete(); } } }