using System; namespace Server.Engines.Quests.Doom { public class ChylothShroud : Item { [Constructable] public ChylothShroud() : base( 0x204E ) { Hue = 0x846; Layer = Layer.OuterTorso; } public ChylothShroud( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }