using System; namespace Server.Engines.Quests.Doom { public class GrandGrimoire : Item { public override int LabelNumber{ get{ return 1060801; } } // The Grand Grimoire [Constructable] public GrandGrimoire() : base( 0xEFA ) { Weight = 1.0; Hue = 0x835; Layer = Layer.OneHanded; LootType = LootType.Blessed; } public GrandGrimoire( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }