using System; using Server; using Server.Mobiles; using Server.Engines.Quests; namespace Server.Engines.Quests.Haven { public class QuestDaemonBone : QuestItem { [Constructable] public QuestDaemonBone() : base( 0xF80 ) { Weight = 1.0; } public QuestDaemonBone( Serial serial ) : base( serial ) { } public override bool CanDrop( PlayerMobile player ) { UzeraanTurmoilQuest qs = player.Quest as UzeraanTurmoilQuest; if ( qs == null ) return true; //return !qs.IsObjectiveInProgress( typeof( ReturnDaemonBoneObjective ) ); return false; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }