using System; using System.Collections; using System.Collections.Generic; using Server; using Server.Items; using Server.Mobiles; using Server.Network; using Server.Engines.Quests; namespace Server.Engines.Quests.Haven { public class SchmendrickApprenticeCorpse : Corpse { private static Mobile GetOwner() { Mobile apprentice = new Mobile(); apprentice.Hue = Utility.RandomSkinHue(); apprentice.Female = false; apprentice.Body = 0x190; apprentice.Name = NameList.RandomName( "male" ); apprentice.Delete(); return apprentice; } private static List GetEquipment() { List list = new List(); list.Add( new Robe( QuestSystem.RandomBrightHue() ) ); list.Add( new WizardsHat( Utility.RandomNeutralHue() ) ); list.Add( new Shoes( Utility.RandomNeutralHue() ) ); /* int hairHue = Utility.RandomHairHue(); switch ( Utility.Random( 8 ) ) { case 0: list.Add( new Afro( hairHue ) ); break; case 1: list.Add( new KrisnaHair( hairHue ) ); break; case 2: list.Add( new PageboyHair( hairHue ) ); break; case 3: list.Add( new PonyTail( hairHue ) ); break; case 4: list.Add( new ReceedingHair( hairHue ) ); break; case 5: list.Add( new TwoPigTails( hairHue ) ); break; case 6: list.Add( new ShortHair( hairHue ) ); break; case 7: list.Add( new LongHair( hairHue ) ); break; } switch ( Utility.Random( 5 ) ) { case 0: list.Add( new LongBeard( hairHue ) ); break; case 1: list.Add( new MediumLongBeard( hairHue ) ); break; case 2: list.Add( new Vandyke( hairHue ) ); break; case 3: list.Add( new Mustache( hairHue ) ); break; case 4: list.Add( new Goatee( hairHue ) ); break; } * */ list.Add( new Spellbook() ); return list; } private static int m_HairHue; private static HairInfo GetHair() { m_HairHue = Race.Human.RandomHairHue(); return new HairInfo( Race.Human.RandomHair( false ), m_HairHue ); } private static FacialHairInfo GetFacialHair() { m_HairHue = Race.Human.RandomHairHue(); return new FacialHairInfo( Race.Human.RandomFacialHair( false ), m_HairHue ); } private Lantern m_Lantern; [Constructable] public SchmendrickApprenticeCorpse() : base( GetOwner(), GetHair(), GetFacialHair(), GetEquipment() ) { Direction = Direction.West; foreach ( Item item in EquipItems ) { DropItem( item ); } m_Lantern = new Lantern(); m_Lantern.Movable = false; m_Lantern.Protected = true; m_Lantern.Ignite(); } public SchmendrickApprenticeCorpse( Serial serial ) : base( serial ) { } public override void AddNameProperty( ObjectPropertyList list ) { if ( ItemID == 0x2006 ) // Corpse form { list.Add( "a human corpse" ); list.Add( 1049144, this.Name ); // the remains of ~1_NAME~ the apprentice } else { list.Add( 1049145 ); // the remains of a wizard's apprentice } } public override void OnSingleClick( Mobile from ) { int hue = Notoriety.GetHue( Server.Misc.NotorietyHandlers.CorpseNotoriety( from, this ) ); if ( ItemID == 0x2006 ) // Corpse form from.Send( new MessageLocalized( Serial, ItemID, MessageType.Label, hue, 3, 1049144, "", Name ) ); // the remains of ~1_NAME~ the apprentice else from.Send( new MessageLocalized( Serial, ItemID, MessageType.Label, hue, 3, 1049145, "", "" ) ); // the remains of a wizard's apprentice } public override void Open( Mobile from, bool checkSelfLoot ) { if ( !from.InRange( this.GetWorldLocation(), 2 ) ) return; PlayerMobile player = from as PlayerMobile; if ( player != null ) { QuestSystem qs = player.Quest; if ( qs is UzeraanTurmoilQuest ) { QuestObjective obj = qs.FindObjective( typeof( FindApprenticeObjective ) ); if ( obj != null && !obj.Completed ) { Item scroll = new SchmendrickScrollOfPower(); if ( player.PlaceInBackpack( scroll ) ) { player.SendLocalizedMessage( 1049147, "", 0x22 ); // You find the scroll and put it in your pack. obj.Complete(); } else { player.SendLocalizedMessage( 1049146, "", 0x22 ); // You find the scroll, but can't pick it up because your pack is too full. Come back when you have more room in your pack. scroll.Delete(); } return; } } } from.SendLocalizedMessage( 1049143, "", 0x22 ); // This is the corpse of a wizard's apprentice. You can't bring yourself to search it without a good reason. } public override void OnLocationChange( Point3D oldLoc ) { if ( m_Lantern != null && !m_Lantern.Deleted ) m_Lantern.Location = new Point3D( this.X, this.Y + 1, this.Z ); } public override void OnMapChange() { if ( m_Lantern != null && !m_Lantern.Deleted ) m_Lantern.Map = this.Map; } public override void OnAfterDelete() { base.OnAfterDelete(); if ( m_Lantern != null && !m_Lantern.Deleted ) m_Lantern.Delete(); } public override void Serialize( GenericWriter writer ) { if ( m_Lantern != null && m_Lantern.Deleted ) m_Lantern = null; base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( m_Lantern ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_Lantern = (Lantern)reader.ReadItem(); } } }