using System; using Server; using Server.Mobiles; using Server.Engines.Quests; namespace Server.Engines.Quests.Haven { public class SchmendrickScrollOfPower : QuestItem { public override int LabelNumber { get { return 1049118; } } // a scroll with ancient markings public SchmendrickScrollOfPower() : base( 0xE34 ) { Weight = 1.0; Hue = 0x34D; } public SchmendrickScrollOfPower( Serial serial ) : base( serial ) { } public override bool CanDrop( PlayerMobile player ) { UzeraanTurmoilQuest qs = player.Quest as UzeraanTurmoilQuest; if ( qs == null ) return true; return !qs.IsObjectiveInProgress( typeof( ReturnScrollOfPowerObjective ) ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }