using System; using Server; using Server.Items; using Server.Mobiles; using Server.Engines.Quests; namespace Server.Engines.Quests.Haven { public class UzeraanTurmoilHorn : HornOfRetreat { public override bool ValidateUse( Mobile from ) { PlayerMobile pm = from as PlayerMobile; return ( pm != null && pm.Quest is UzeraanTurmoilQuest ); } [Constructable] public UzeraanTurmoilHorn() { DestLoc = new Point3D( 3597, 2582, 0 ); DestMap = Map.Trammel; } public UzeraanTurmoilHorn( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }