using System; using Server; namespace Server.Items { public class Cauldron : Item { public override string DefaultName { get { return "a cauldron"; } } [Constructable] public Cauldron() : base( 0x9ED ) { Weight = 1.0; } public Cauldron( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }