using System; using Server; using Server.Mobiles; using Server.Items; namespace Server.Engines.Quests.Hag { public class Zeefzorpul : BaseQuester { public Zeefzorpul() { } public override void InitBody() { Body = 0x4A; Name = "Zeefzorpul"; } public Zeefzorpul( Serial serial ) : base( serial ) { } public override bool CanTalkTo( PlayerMobile to ) { return false; } public override void OnTalk( PlayerMobile player, bool contextMenu ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); Delete(); } } }